AI Insights · Timothy · July 2024
Top 5 Superhero Games on Android in Europe Q2 2024
Discover the performance trends of the top 5 superhero games on the Android platform in Europe during the second quarter of 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 superhero games on the Android platform in Europe showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game's metrics, based on Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE saw significant fluctuations in revenue, starting strong at approximately $388K in early April, peaking at $570K at the end of the month, and then tapering off to around $114K by late June. Downloads were relatively stable, with a slight increase from 18.6K in the first week of April to 14.2K by the end of June. Weekly active users remained relatively steady, starting at 251.6K and ending with a slight increase to 254.9K.
Marvel Contest of Champions exhibited a consistent revenue trend, starting at $114K in early April, peaking at $324K by the end of the month, and closing the quarter at $246K. Downloads saw a notable spike, peaking at 39.8K in the last week of June. Weekly active users increased from 95.5K in early April to 114.5K by the end of June.
MARVEL Strike Force: Squad RPG experienced a steady revenue stream, starting at $94K in early April, with a peak of $116K in late May, and ending at $101K in late June. Downloads saw a peak of 29.3K in late May, but fell to 11.9K by the end of June. Weekly active users displayed a slight decline from 77.7K to 67.3K over the quarter.
MARVEL Future Fight had a varied revenue trend, starting at $51.4K in early April, peaking at $118K at the end of the month, and closing the quarter at $27K. Downloads were stable, ranging from 3.3K to 5.7K. Weekly active users fluctuated, starting at 184.6K and ending at 178.6K.
Legendary: Game of Heroes showed modest revenue, starting at $18.5K in early April, peaking at $24.6K by the end of the month, and closing at $17.6K in late June. The game did not record any significant downloads or active user metrics during this period.
For more detailed insights into these trends and additional data, visit Sensor Tower.